code
ev_c01r0701_player_dir_left:
obj_anime("C01R0701_RIVAL", "anm_c01r0701_rival_03")
obj_anime("HERO", "anm_c01r0701_player_03")
obj_anime_wait()
jump("common_c01r0701_player_dir")
end()
1 callers
script_set | script | invocation |
---|---|---|
c01r0701 | ev_c01r0701_rival | ifval_jump(work: 238, "EQ", 7.0, "ev_c01r0701_player_dir_left") |