script: c01r0701/ev_c01r0701_player_dir_right

code

ev_c01r0701_player_dir_right:
    obj_anime("C01R0701_RIVAL", "anm_c01r0701_rival_03")
    obj_anime("HERO", "anm_c01r0701_player_03")
    obj_anime_wait()
    jump("common_c01r0701_player_dir")
    end()

2 callers

script_set script invocation
c01r0701 ev_c01r0701_rival ifval_jump(work: 238, "EQ", 5.0, "ev_c01r0701_player_dir_right")
c01r0701 ev_c01r0701_rival jump("ev_c01r0701_player_dir_right")