script: c01r0701/ev_c01r0701_player_dir_up

code

ev_c01r0701_player_dir_up:
    obj_anime("C01R0701_RIVAL", "anm_c01r0701_rival_01")
    obj_anime("HERO", "anm_c01r0701_player_01")
    obj_anime_wait()
    jump("common_c01r0701_player_dir")
    end()

1 callers

script_set script invocation
c01r0701 ev_c01r0701_rival ifval_jump(work: 238, "EQ", 6.0, "ev_c01r0701_player_dir_up")