script: c02/ev_c02_seaman_event_b

code

ev_c02_seaman_event_b:
    event_start()
    call("ev_another_out")
    obj_anime("C02_SEAMAN_02", "anm_c02_seaman_50")
    obj_anime_wait()
    talk_keywait("dp_scenario2%161-msg_c02_seaman_a_04")
    talk_close()
    obj_anime("C02_SEAMAN_02", "anm_c02_seaman_51")
    obj_anime_wait()
    obj_del("C02_SEAMAN_02")
    sxy_pos_change("C02_SEAMAN_02", 45.0, 750.0)
    sxy_dir_change("C02_SEAMAN_02", 2.0)
    sxy_mv_change("C02_SEAMAN_02", "MV_LEFT")
    obj_add("C02_SEAMAN_02")
    ldval(work: 156, 4.0)
    call("ev_another_out_end")
    event_end()
    end()

1 callers

script_set script invocation
sp_c02 sp_c02_tbl scene_change_data(work: 156, 3.0, "ev_c02_seaman_event_b")