script: c02r0401/ev_c02r0401_event_end

code

ev_c02r0401_event_end:
    event_start()
    call("ev_c02r0401_return_d30_scene")
    set_escape_location(24.0, 58.0, 714.0)
    me_play("M_FI002")
    me_wait()
    player_name(0.0)
    talkmsg("dp_scenario2%170-msg_c02r0401_event_03")
    last_keywait()
    talk_close()
    event_end()
    end()

1 callers

script_set script invocation
sp_c02r0401 sp_c02r0401_tbl scene_change_data(work: 156, 2.0, "ev_c02r0401_event_end")