code
ev_c02r0401_event_start:
event_start()
time_wait(30.0, work: 246)
talk_keywait("dp_scenario2%170-msg_c02r0401_event_01")
talk_close()
obj_anime("C02R0401_EVENT", "anm_c02r0401_event_01")
obj_anime("HERO", "anm_c02r0401_player_01")
obj_anime_wait()
obj_anime("HERO", "anm_c02r0401_bed_r")
obj_anime_wait()
ac_anim_lock("HERO")
obj_anime("HERO", "anm_c02r0401_bed_sleep")
obj_anime_wait()
set_force_blink("HERO", 1.0)
time_wait(15.0, work: 246)
player_name(0.0)
talk_keywait("dp_scenario2%170-msg_c02r0401_event_02")
talk_close()
se_play("SEQ_SE_DP_MAZYO2")
flag_set(flag: 273)
flag_set(flag: 518)
ldval(work: 156, 2.0)
black_out("SCR_WIPE_DIV", 3.0)
fade_wait()
black_in("SCR_WIPE_DIV", 3.0)
fade_wait()
black_out("SCR_WIPE_DIV", 3.0)
fade_wait()
black_in("SCR_WIPE_DIV", 3.0)
fade_wait()
black_out("SCR_WIPE_DIV", 6.0)
fade_wait()
time_wait(120.0, work: 246)
map_change_none_fade("D30", 0.0)
black_in("SCR_WIPE_DIV", 6.0)
fade_wait()
set_force_blink("HERO", 0.0)
event_end()
end()