script: c02r0401/ev_c02r0401_event_start

code

ev_c02r0401_event_start:
    event_start()
    time_wait(30.0, work: 246)
    talk_keywait("dp_scenario2%170-msg_c02r0401_event_01")
    talk_close()
    obj_anime("C02R0401_EVENT", "anm_c02r0401_event_01")
    obj_anime("HERO", "anm_c02r0401_player_01")
    obj_anime_wait()
    obj_anime("HERO", "anm_c02r0401_bed_r")
    obj_anime_wait()
    ac_anim_lock("HERO")
    obj_anime("HERO", "anm_c02r0401_bed_sleep")
    obj_anime_wait()
    set_force_blink("HERO", 1.0)
    time_wait(15.0, work: 246)
    player_name(0.0)
    talk_keywait("dp_scenario2%170-msg_c02r0401_event_02")
    talk_close()
    se_play("SEQ_SE_DP_MAZYO2")
    flag_set(flag: 273)
    flag_set(flag: 518)
    ldval(work: 156, 2.0)
    black_out("SCR_WIPE_DIV", 3.0)
    fade_wait()
    black_in("SCR_WIPE_DIV", 3.0)
    fade_wait()
    black_out("SCR_WIPE_DIV", 3.0)
    fade_wait()
    black_in("SCR_WIPE_DIV", 3.0)
    fade_wait()
    black_out("SCR_WIPE_DIV", 6.0)
    fade_wait()
    time_wait(120.0, work: 246)
    map_change_none_fade("D30", 0.0)
    black_in("SCR_WIPE_DIV", 6.0)
    fade_wait()
    set_force_blink("HERO", 0.0)
    event_end()
    end()

1 callers

script_set script invocation
sp_c02r0401 sp_c02r0401_tbl scene_change_data(work: 156, 1.0, "ev_c02r0401_event_start")