script: c02r0501/ev_c02r0501_babyboy1_event_clear

code

ev_c02r0501_babyboy1_event_clear:
    talk_obj_start_turn_not()
    ldval(work: 238, 453.0)
    flag_set(flag: 257)
    ldval(work: 170, 3.0)
    sub_item(work: 238, 1.0, work: 246)
    player_name(0.0)
    talkmsg("dp_scenario2%171-msg_c02r0501_babyboy1_03_1")
    talk_keywait("dp_scenario2%171-msg_c02r0501_babyboy1_03_2", 1.0)
    talkmsg("dp_scenario2%171-msg_c02r0501_babyboy1_05")
    me_play("M_FI002")
    me_wait()
    talk_close()
    time_wait(15.0, work: 246)
    call("ev_c02r0501_comanm_seaman_in")
    talk_keywait("dp_scenario2%171-msg_c02r0501_seaman_01")
    call("ev_c02r0501_comanm_seaman_side_01")
    talk_keywait("dp_scenario2%171-msg_c02r0501_seaman_02")
    call("ev_c02r0501_comanm_seaman_side_02")
    talk_keywait("dp_scenario2%171-msg_c02r0501_seaman_03")
    talk_close()
    call("ev_c02r0501_comanm_seaman_out")
    talk_obj_end()
    end()

1 callers

script_set script invocation
c02r0501 ev_c02r0501_babyboy1_event_01 jump("ev_c02r0501_babyboy1_event_clear")