code
ev_c02r0501_flag_babyboy1_nightmare:
sxy_pos_change("C02R0501_BABYBOY1", 8.0, 6.5)
sxy_dir_change("C02R0501_BABYBOY1", 0.0)
sxy_mv_change("C02R0501_BABYBOY1", 0.0)
sxy_pos_change("C02R0501_MIDDLEWOMAN1", 9.0, 6.0)
sxy_dir_change("C02R0501_MIDDLEWOMAN1", 90.0)
ac_anim_lock("C02R0501_BABYBOY1")
obj_anime("C02R0501_BABYBOY1", "anm_c02r0501_neteru")
jump("ev_c02r0501_flag_seaman_off")
2 callers
script_set | script | invocation |
---|---|---|
c02r0501 | ev_c02r0501_flag_change | ifval_call(work: 170, "GE", 1.0, "ev_c02r0501_flag_babyboy1_nightmare") |
c02r0501 | ev_c02r0501_flag_scene_set | call("ev_c02r0501_flag_babyboy1_nightmare") |