code
ev_c02r0501_flag_change:
ifval_jump(work: 170, "EQ", 0.0, "ev_c02r0501_flag_scene_set")
ifval_call(work: 170, "EQ", 3.0, "ev_c02r0501_flag_scene_reset")
ifval_call(work: 170, "GE", 1.0, "ev_c02r0501_flag_babyboy1_nightmare")
jump("ev_c02r0501_flag_change_end")
1 callers
script_set | script | invocation |
---|---|---|
sp_c02r0501 | SP_C02R0501_FLAG | jump("ev_c02r0501_flag_change") |