script: c02r0501/ev_c02r0501_flag_change

code

ev_c02r0501_flag_change:
    ifval_jump(work: 170, "EQ", 0.0, "ev_c02r0501_flag_scene_set")
    ifval_call(work: 170, "EQ", 3.0, "ev_c02r0501_flag_scene_reset")
    ifval_call(work: 170, "GE", 1.0, "ev_c02r0501_flag_babyboy1_nightmare")
    jump("ev_c02r0501_flag_change_end")

1 callers

script_set script invocation
sp_c02r0501 SP_C02R0501_FLAG jump("ev_c02r0501_flag_change")