script: c02r0501/ev_c02r0501_flag_scene_set

code

ev_c02r0501_flag_scene_set:
    if_flagon_jump(flag: 257, "ev_c02r0501_flag_change_end")
    sys_flag_game_clear_get(work: 0)
    ifval_jump(work: 0, "EQ", 0.0, "ev_c02r0501_flag_change_end")
    zenkoku_zukan_flag(2.0, work: 0)
    ifval_jump(work: 0, "EQ", 0.0, "ev_c02r0501_flag_change_end")
    ldval(work: 170, 1.0)
    call("ev_c02r0501_flag_babyboy1_nightmare")
    end()

1 callers

script_set script invocation
c02r0501 ev_c02r0501_flag_change ifval_jump(work: 170, "EQ", 0.0, "ev_c02r0501_flag_scene_set")