code
ev_c02r0501_flag_scene_set:
if_flagon_jump(flag: 257, "ev_c02r0501_flag_change_end")
sys_flag_game_clear_get(work: 0)
ifval_jump(work: 0, "EQ", 0.0, "ev_c02r0501_flag_change_end")
zenkoku_zukan_flag(2.0, work: 0)
ifval_jump(work: 0, "EQ", 0.0, "ev_c02r0501_flag_change_end")
ldval(work: 170, 1.0)
call("ev_c02r0501_flag_babyboy1_nightmare")
end()
1 callers
script_set | script | invocation |
---|---|---|
c02r0501 | ev_c02r0501_flag_change | ifval_jump(work: 170, "EQ", 0.0, "ev_c02r0501_flag_scene_set") |