code
ev_c04_anahori_b:
event_start()
time_wait(10.0, work: 0)
obj_anime("HERO", "anm_c04_anahori_p_s03")
obj_anime_wait()
talk_keywait("dp_scenario2%18-msg_ug_mission_01_03")
me_play("M_FI013")
add_ug_item(1.0, 1.0, work: 246)
ug_item_name(0.0, 1.0, 1.0)
talk_keywait("dp_scenario3%91-msg_goods_get_01")
add_ug_item(2.0, 1.0, work: 246)
ug_item_name(0.0, 2.0, 1.0)
talk_keywait("dp_scenario3%91-msg_goods_get_01")
add_ug_item(3.0, 1.0, work: 246)
ug_item_name(0.0, 3.0, 1.0)
talk_keywait("dp_scenario3%91-msg_goods_get_01")
me_wait()
talk_keywait("dp_scenario2%18-msg_ug_mission_01_04")
talk_keywait("dp_scenario2%18-msg_ug_mission_01_05")
talk_close()
obj_anime("C04_UNDERGROUND", "anm_c04_anahori_j_s04")
obj_anime("HERO", "anm_c04_anahori_p_s05")
obj_anime_wait()
set_door_obj("C04R0801_D01")
hit_door_anime(0.0)
obj_anime("C04_UNDERGROUND", "anm_c04_anahori_j_s06")
obj_anime_wait()
set_door_obj("C04R0801_D01")
hit_door_anime(1.0)
ldval(work: 184, 2.0)
ldval(work: 107, 1.0)
flag_reset(flag: 231)
obj_del("C04_UNDERGROUND")
event_end()
end()