script: c04/ev_c04_anahori_b

code

ev_c04_anahori_b:
    event_start()
    time_wait(10.0, work: 0)
    obj_anime("HERO", "anm_c04_anahori_p_s03")
    obj_anime_wait()
    talk_keywait("dp_scenario2%18-msg_ug_mission_01_03")
    me_play("M_FI013")
    add_ug_item(1.0, 1.0, work: 246)
    ug_item_name(0.0, 1.0, 1.0)
    talk_keywait("dp_scenario3%91-msg_goods_get_01")
    add_ug_item(2.0, 1.0, work: 246)
    ug_item_name(0.0, 2.0, 1.0)
    talk_keywait("dp_scenario3%91-msg_goods_get_01")
    add_ug_item(3.0, 1.0, work: 246)
    ug_item_name(0.0, 3.0, 1.0)
    talk_keywait("dp_scenario3%91-msg_goods_get_01")
    me_wait()
    talk_keywait("dp_scenario2%18-msg_ug_mission_01_04")
    talk_keywait("dp_scenario2%18-msg_ug_mission_01_05")
    talk_close()
    obj_anime("C04_UNDERGROUND", "anm_c04_anahori_j_s04")
    obj_anime("HERO", "anm_c04_anahori_p_s05")
    obj_anime_wait()
    set_door_obj("C04R0801_D01")
    hit_door_anime(0.0)
    obj_anime("C04_UNDERGROUND", "anm_c04_anahori_j_s06")
    obj_anime_wait()
    set_door_obj("C04R0801_D01")
    hit_door_anime(1.0)
    ldval(work: 184, 2.0)
    ldval(work: 107, 1.0)
    flag_reset(flag: 231)
    obj_del("C04_UNDERGROUND")
    event_end()
    end()

1 callers

script_set script invocation
sp_c04 sp_c04_tbl scene_change_data(work: 107, 100.0, "ev_c04_anahori_b")