script: c04r0205/ev_c04r0205_doctor

code

ev_c04r0205_doctor:
    event_start()
    flag_reset(flag: 1139)
    se_play("SEQ_SE_DP_KAIDAN2")
    obj_add("C04R0205_DOCTOR")
    se_wait("SEQ_SE_DP_KAIDAN2")
    chara_look_lock("HERO", "C04R0205_DOCTOR")
    obj_anime("C04R0205_DOCTOR", "anm_c04r0205_doctor_01")
    obj_anime_wait()
    obj_anime("HERO", "anm_c04r0205_player_01")
    obj_anime_wait()
    chara_look_lock("C04R0205_DOCTOR", "HERO")
    player_name(0.0)
    talk_keywait("dlp_rotom_message%msg_c04r0205_doctor_01")
    talk_close()
    player_pos_get(work: 240, work: 241)
    ifval_call(work: 240, "GE", 10.0, "pos_c04r0205_player_01_01")
    ifval_call(work: 240, "LE", 4.0, "pos_c04r0205_player_01_02")
    chara_look_release("C04R0205_DOCTOR")
    obj_anime("C04R0205_DOCTOR", "anm_c04r0205_doctor_11")
    obj_anime_wait()
    talk_keywait("dlp_rotom_message%msg_c04r0205_doctor_02")
    talk_close()
    chara_look_lock("C04R0205_DOCTOR", "HERO")
    chara_look_release("C04R0205_DOCTOR")
    obj_anime("C04R0205_DOCTOR", "anm_c04r0205_doctor_31")
    obj_anime_wait()
    se_play("S_FI001")
    obj_del("C04R0205_DOCTOR")
    ldval("WK_SCENE_C04R0205", 2.0)
    chara_look_release("HERO")
    event_end()
    end()

1 callers

script_set script invocation
c04r0205 ev_c04r0205_doctor_start jump("ev_c04r0205_doctor")