code
ev_c04r0301_babyboy1:
talk_obj_start_turn_not()
if_flagon_jump(flag: 95, "ev_pokechange_c04r0301_babyboy1_end")
talkmsg("dp_scenario2%9-msg_c04r0301_babyboy1_01")
yes_no_win(work: 246)
ifval_jump(work: 246, "EQ", 0.0, "ev_pokechange_c04r0301_babyboy1_yes_01")
jump("ev_pokechange_c04r0301_babyboy1_no_01")
end()
0 callers
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