code
ev_c05_rival_btl_coomon:
trainer_lose_check(work: 246)
ifval_jump(work: 246, "EQ", 0.0, "ev_c05_rival_battle_lose")
rival_name(0.0)
player_name(1.0)
talkmsg("dp_scenario2%33-msg_c05_rival_02_1")
talk_keywait("dp_scenario2%33-msg_c05_rival_02_2")
talk_close()
time_wait(15.0, work: 246)
obj_anime("C05_RIVAL", "anm_c05_rival_02")
obj_anime_wait()
obj_del("C05_RIVAL")
ldval(work: 57, 2.0)
ldval(work: 249, 6200.0)
event_camera_index(425.0)
event_camera_end_wait()
call("ev_another_out_end")
event_end()
end()
3 callers
script_set | script | invocation |
---|---|---|
c05 | ev_c05_rival_01 | jump("ev_c05_rival_btl_coomon") |
c05 | ev_c05_rival_02 | jump("ev_c05_rival_btl_coomon") |
c05 | ev_c05_rival_03 | jump("ev_c05_rival_btl_coomon") |