script: c05/ev_c05_rival_btl_coomon_100

code

ev_c05_rival_btl_coomon_100:
    trainer_lose_check(work: 246)
    ifval_jump(work: 246, "EQ", 0.0, "ev_c05_rival_battle_lose")
    rival_name(0.0)
    player_name(1.0)
    talkmsg("dp_scenario2%33-msg_c05_rival_02_1")
    talk_keywait("dp_scenario2%33-msg_c05_rival_02_2")
    talk_close()
    time_wait(15.0, work: 246)
    player_pos_get(work: 238, work: 239)
    ifval_call(work: 239, "EQ", 724.0, "pos_c05_gate_11")
    ifval_call(work: 239, "EQ", 725.0, "pos_c05_gate_12")
    ifval_call(work: 239, "EQ", 726.0, "pos_c05_gate_13")
    ifval_call(work: 239, "EQ", 727.0, "pos_c05_gate_14")
    ifval_call(work: 239, "EQ", 728.0, "pos_c05_gate_15")
    ifval_call(work: 239, "EQ", 729.0, "pos_c05_gate_16")
    obj_del("C05_RIVAL")
    ldval(work: 57, 2.0)
    event_end()
    end()

3 callers

script_set script invocation
c05 ev_c05_rival_21 jump("ev_c05_rival_btl_coomon_100")
c05 ev_c05_rival_22 jump("ev_c05_rival_btl_coomon_100")
c05 ev_c05_rival_23 jump("ev_c05_rival_btl_coomon_100")