script: c05r0101/ev_c05r0101_door_exit

code

ev_c05r0101_door_exit:
    set_door_obj("C05R0103_D01")
    player_pos_get(work: 238, work: 239)
    ifval_jump(work: 239, "EQ", 3.0, "door_exit_elevator")
    end()

1 callers

script_set script invocation
sp_c05r0101 SP_C05R0101_SCENE jump("ev_c05r0101_door_exit")