code
ev_c05r0102_door_exit:
set_door_obj("C05R0103_D01")
player_pos_get(work: 238, work: 239)
ifval_jump(work: 239, "EQ", 3.0, "door_exit_elevator")
end()
1 callers
script_set | script | invocation |
---|---|---|
sp_c05r0102 | SP_C05R0102_SCENE | jump("ev_c05r0102_door_exit") |