code
ev_c05r0803_elevator:
event_start()
obj_anime("HERO", "anm_c05r0803_player_elevator_on")
obj_anime_wait()
ifval_jump(work: 115, "EQ", 0.0, "case2_c05r0803_elevator_01")
ifval_jump(work: 115, "EQ", 1.0, "case3_c05r0803_elevator_01")
end()
1 callers
script_set | script | invocation |
---|---|---|
sp_c05r0803 | sp_c05r0803_tbl | scene_change_data(work: 1, 0.0, "ev_c05r0803_elevator") |