script: c05r0803/ev_c05r0803_elevator

code

ev_c05r0803_elevator:
    event_start()
    obj_anime("HERO", "anm_c05r0803_player_elevator_on")
    obj_anime_wait()
    ifval_jump(work: 115, "EQ", 0.0, "case2_c05r0803_elevator_01")
    ifval_jump(work: 115, "EQ", 1.0, "case3_c05r0803_elevator_01")
    end()

1 callers

script_set script invocation
sp_c05r0803 sp_c05r0803_tbl scene_change_data(work: 1, 0.0, "ev_c05r0803_elevator")