code
ev_c06_gingam_R2_006:
obj_anime("C06_RIVAL", "anm_c06_rival_31")
obj_anime("HERO", "anm_c06_player_31")
obj_anime_wait()
jump("common_c06_gingam_05")
end()
1 callers
script_set | script | invocation |
---|---|---|
c06 | ev_c06_rival_btl_coomon | ifval_call(work: 238, "EQ", 6.0, "ev_c06_gingam_R2_006") |