script: c06/ev_c06_gingam_R2_006

code

ev_c06_gingam_R2_006:
    obj_anime("C06_RIVAL", "anm_c06_rival_31")
    obj_anime("HERO", "anm_c06_player_31")
    obj_anime_wait()
    jump("common_c06_gingam_05")
    end()

1 callers

script_set script invocation
c06 ev_c06_rival_btl_coomon ifval_call(work: 238, "EQ", 6.0, "ev_c06_gingam_R2_006")