script: c06/ev_c06_gingam_R2_008

code

ev_c06_gingam_R2_008:
    obj_anime("C06_RIVAL", "anm_c06_rival_33")
    obj_anime("HERO", "anm_c06_player_33")
    obj_anime_wait()
    jump("common_c06_gingam_05")
    end()

3 callers

script_set script invocation
c06 ev_c06_rival_btl_coomon ifval_call(work: 238, "EQ", 8.0, "ev_c06_gingam_R2_008")
c06 ev_c06_rival_btl_coomon ifval_call(work: 238, "EQ", 7.0, "ev_c06_gingam_R2_008")
c06 ev_c06_rival_btl_coomon ifval_call(work: 238, "EQ", 9.0, "ev_c06_gingam_R2_008")