script: c06/ev_c06_gingam_up_02

code

ev_c06_gingam_up_02:
    obj_anime("C06_GINGAM", "anm_c06_gingam_21")
    obj_anime("HERO", "anm_c06_player_23")
    obj_anime_wait()
    jump("common_c06_gingam_04")
    end()

1 callers

script_set script invocation
c06 ev_c06_gingam_03 ifval_jump(work: 238, "EQ", 2.0, "ev_c06_gingam_up_02")