script: c06/ev_c06_rival_battle_lose

code

ev_c06_rival_battle_lose:
    flag_reset(flag: 465)
    flag_set(flag: 368)
    obj_del("C06_RIVAL")
    trainer_lose()
    event_end()
    end()

1 callers

script_set script invocation
c06 ev_c06_rival_btl_coomon ifval_jump(work: 246, "EQ", 0.0, "ev_c06_rival_battle_lose")