script: c06/ev_c06_rival_btl_coomon

code

ev_c06_rival_btl_coomon:
    trainer_lose_check(work: 246)
    ifval_jump(work: 246, "EQ", 0.0, "ev_c06_rival_battle_lose")
    rival_name(0.0)
    player_name(1.0)
    talk_keywait("dp_scenario2%118-msg_c06_rival_02_1")
    talk_keywait("dp_scenario2%118-msg_c06_rival_02_2")
    talk_close()
    ifval_call(work: 238, "EQ", 6.0, "ev_c06_gingam_R2_006")
    ifval_call(work: 238, "EQ", 4.0, "ev_c06_gingam_R2_004")
    ifval_call(work: 238, "EQ", 2.0, "ev_c06_gingam_R2_002")
    ifval_call(work: 238, "EQ", 8.0, "ev_c06_gingam_R2_008")
    ifval_call(work: 238, "EQ", 7.0, "ev_c06_gingam_R2_008")
    ifval_call(work: 238, "EQ", 9.0, "ev_c06_gingam_R2_008")
    ifval_call(work: 238, "EQ", 1.0, "ev_c06_gingam_R2_002")
    ifval_call(work: 238, "EQ", 3.0, "ev_c06_gingam_R2_002")
    end()

3 callers

script_set script invocation
c06 ev_c06_rival_01 jump("ev_c06_rival_btl_coomon")
c06 ev_c06_rival_02 jump("ev_c06_rival_btl_coomon")
c06 ev_c06_rival_03 jump("ev_c06_rival_btl_coomon")