code
ev_c06r0101_announce:
event_start()
obj_anime("HERO", "anm_c06r0101_player_to_counter_00")
obj_anime_wait()
talkmsg("dp_scenario2%123-msg_c06r0101_bringm_02_01")
yes_no_win(work: 246)
talk_close()
ifval_jump(work: 246, "EQ", 0.0, "announce_yes")
ifval_jump(work: 246, "EQ", 1.0, "announce_no")
end()
1 callers
script_set | script | invocation |
---|---|---|
sp_c06r0101 | sp_c06r0101_tbl | scene_change_data(work: 126, 1.0, "ev_c06r0101_announce") |