code
ev_c06r0101_player_move:
obj_anime("HERO", "anm_c06r0101_player_move_01")
obj_anime_wait()
ret()
1 callers
script_set | script | invocation |
---|---|---|
c06r0101 | pos_c06r0101_bringm | ifval_call(work: 0, "EQ", 5.0, "ev_c06r0101_player_move") |