script: c06r0101/ev_c06r0101_player_move

code

ev_c06r0101_player_move:
    obj_anime("HERO", "anm_c06r0101_player_move_01")
    obj_anime_wait()
    ret()

1 callers

script_set script invocation
c06r0101 pos_c06r0101_bringm ifval_call(work: 0, "EQ", 5.0, "ev_c06r0101_player_move")