script: c07/ev_c07_support_right

code

ev_c07_support_right:
    obj_anime("C07_SUPPORT_02", "anm_c07_support_30")
    obj_anime("HERO", "anm_c07_player_30")
    obj_anime_wait()
    jump("common_c07_support_battle")
    end()

1 callers

script_set script invocation
c07 common_c07_support_50 ifval_jump(work: 238, "EQ", 4.0, "ev_c07_support_right")