script: c07/ev_c07_support_rightdown

code

ev_c07_support_rightdown:
    obj_anime("C07_SUPPORT_02", "anm_c07_support_32")
    obj_anime("HERO", "anm_c07_player_33")
    obj_anime_wait()
    jump("common_c07_support_battle")
    end()

1 callers

script_set script invocation
c07 common_c07_support_50 ifval_jump(work: 238, "EQ", 1.0, "ev_c07_support_rightdown")