script: c08/ev_c08_bigfour3_dir_left

code

ev_c08_bigfour3_dir_left:
    obj_anime("C08_LEADER", "anm_c08_bigfour3_04")
    obj_anime("HERO", "anm_c08_player_04")
    obj_anime_wait()
    jump("common_c08_bigfour3_01")
    jump("common_c08_bigfour3_01")

2 callers

script_set script invocation
c08 ev_c08_bigfour3_02 ifval_jump(work: 240, "EQ", 1.0, "ev_c08_bigfour3_dir_left")
c08 ev_c08_bigfour3_02 ifval_jump(work: 240, "EQ", 4.0, "ev_c08_bigfour3_dir_left")