script: c08/ev_c08_bigfour3_dir_right

code

ev_c08_bigfour3_dir_right:
    obj_anime("C08_LEADER", "anm_c08_bigfour3_04")
    obj_anime("HERO", "anm_c08_player_03")
    obj_anime_wait()
    jump("common_c08_bigfour3_01")
    jump("common_c08_bigfour3_01")

2 callers

script_set script invocation
c08 ev_c08_bigfour3_02 ifval_jump(work: 240, "EQ", 3.0, "ev_c08_bigfour3_dir_right")
c08 ev_c08_bigfour3_02 ifval_jump(work: 240, "EQ", 6.0, "ev_c08_bigfour3_dir_right")