script: c08/ev_c08_bigfour3_dir_up

code

ev_c08_bigfour3_dir_up:
    obj_anime("C08_LEADER", "anm_c08_bigfour3_03")
    obj_anime("HERO", "anm_c08_player_03")
    obj_anime_wait()
    jump("common_c08_bigfour3_01")
    jump("common_c08_bigfour3_01")

1 callers

script_set script invocation
c08 ev_c08_bigfour3_02 ifval_jump(work: 240, "EQ", 2.0, "ev_c08_bigfour3_dir_up")