script: c08r0802/ev_c08r0802_elevator

code

ev_c08r0802_elevator:
    event_start()
    obj_anime("HERO", "anm_c08r0802_player_elevator_on")
    obj_anime_wait()
    ifval_jump(work: 115, "EQ", 0.0, "case2_c08r0802_elevator_01")
    ifval_jump(work: 115, "EQ", 1.0, "case3_c08r0802_elevator_01")
    end()

1 callers

script_set script invocation
sp_c08r0802 sp_c08r0802_tbl scene_change_data(work: 1, 0.0, "ev_c08r0802_elevator")