code
ev_c09_scene_change:
setup_ship("P_C_001_Ship_02")
obj_add("C09_SHIP")
obj_anime("C09_SHIP", "anm_c09_ship_vanish_off")
obj_anime_wait()
end()
1 callers
script_set | script | invocation |
---|---|---|
sp_c09 | SP_C09_SCENE | jump("ev_c09_scene_change") |