script: c09/ev_c09_scene_change

code

ev_c09_scene_change:
    setup_ship("P_C_001_Ship_02")
    obj_add("C09_SHIP")
    obj_anime("C09_SHIP", "anm_c09_ship_vanish_off")
    obj_anime_wait()
    end()

1 callers

script_set script invocation
sp_c09 SP_C09_SCENE jump("ev_c09_scene_change")