script: c10r0101/ev_c10r0101_rival_x12

code

ev_c10r0101_rival_x12:
    obj_anime("C10R0101_RIVAL", "anm_c10r0101_rival_12")
    obj_anime_wait()
    jump("common_c10r0101_rival_11")
    jump("common_c10r0101_rival_11")

1 callers

script_set script invocation
c10r0101 ev_c10r0101_rival_btl_coomon ifval_jump(work: 238, "EQ", 11.0, "ev_c10r0101_rival_x12")