code
ev_c10r0101_rival_x12:
obj_anime("C10R0101_RIVAL", "anm_c10r0101_rival_12")
obj_anime_wait()
jump("common_c10r0101_rival_11")
jump("common_c10r0101_rival_11")
1 callers
script_set | script | invocation |
---|---|---|
c10r0101 | ev_c10r0101_rival_btl_coomon | ifval_jump(work: 238, "EQ", 11.0, "ev_c10r0101_rival_x12") |