script: c10r0101/ev_c10r0101_rival_x2

code

ev_c10r0101_rival_x2:
    obj_anime("C10R0101_RIVAL", "anm_c10r0101_rival_02")
    obj_anime_wait()
    jump("common_c10r0101_rival_01")
    jump("ev_c10r0101_rival_btl_coomon")

1 callers

script_set script invocation
c10r0101 ev_c10r0101_rival ifval_jump(work: 238, "EQ", 11.0, "ev_c10r0101_rival_x2")