code
ev_c10r0101_rival_x2:
obj_anime("C10R0101_RIVAL", "anm_c10r0101_rival_02")
obj_anime_wait()
jump("common_c10r0101_rival_01")
jump("ev_c10r0101_rival_btl_coomon")
1 callers
script_set | script | invocation |
---|---|---|
c10r0101 | ev_c10r0101_rival | ifval_jump(work: 238, "EQ", 11.0, "ev_c10r0101_rival_x2") |