code
ev_c10r0107_room_in:
event_start()
set_door_obj("C10R0107_D01")
hit_door_anime(0.0)
se_play("S_FI116")
obj_anime("HERO", "anm_c10r0107_roomin_01")
obj_anime_wait()
flag_reset("C10R0107_D01")
se_play("S_FI117")
hit_door_anime(1.0)
hit_door_anime_wait()
door_enable_set("C10R0107_D02", 0.0)
door_enable_set("C10R0107_D01", 0.0)
sxy_exit_pos_change(0.0, 7.0, 0.0)
ldval(work: 417, 2.0)
event_end()
end()
1 callers
script_set | script | invocation |
---|---|---|
sp_c10r0107 | sp_c10r0107_tbl | scene_change_data(work: 417, 0.0, "ev_c10r0107_room_in") |