script: c10r0109/ev_c10r0109_room_in

code

ev_c10r0109_room_in:
    event_start()
    set_door_obj("C10R0109_D01")
    hit_door_anime(0.0)
    se_play("S_FI116")
    obj_anime("HERO", "anm_c10r0109_roomin_01")
    obj_anime_wait()
    flag_reset("C10R0109_D01")
    se_play("S_FI117")
    hit_door_anime(1.0)
    hit_door_anime_wait()
    door_enable_set("C10R0109_D02", 0.0)
    door_enable_set("C10R0109_D01", 0.0)
    sxy_exit_pos_change(0.0, 7.0, 0.0)
    ldval(work: 417, 2.0)
    event_end()
    end()

1 callers

script_set script invocation
sp_c10r0109 sp_c10r0109_tbl scene_change_data(work: 417, 0.0, "ev_c10r0109_room_in")