code
ev_c11_flag_change:
zenkoku_zukan_flag(2.0, work: 0)
ifval_call(work: 0, "EQ", 1.0, "ev_c11_flag_change_stoprer_non")
ifval_jump(work: 90, "GE", 1.0, "ev_c11_rival_game_clear_02")
end()
1 callers
script_set | script | invocation |
---|---|---|
sp_c11 | SP_C11_FLAG | jump("ev_c11_flag_change") |