script: c11/ev_c11_player_ship_in_009

code

ev_c11_player_ship_in_009:
    obj_anime("HERO", "anm_c11_ship_player_d9")
    obj_anime_wait()
    se_play("S_FI001")
    obj_anime("HERO", "anm_c11_ship_vanish_in")
    obj_anime_wait()
    ret()

1 callers

script_set script invocation
c11 ev_c11_ship_in ifval_call(work: 240, "EQ", 9.0, "ev_c11_player_ship_in_009")