code
ev_c11_player_ship_in_009:
obj_anime("HERO", "anm_c11_ship_player_d9")
obj_anime_wait()
se_play("S_FI001")
obj_anime("HERO", "anm_c11_ship_vanish_in")
obj_anime_wait()
ret()
1 callers
script_set | script | invocation |
---|---|---|
c11 | ev_c11_ship_in | ifval_call(work: 240, "EQ", 9.0, "ev_c11_player_ship_in_009") |