script: c11/ev_c11_player_ship_in_r

code

ev_c11_player_ship_in_r:
    obj_anime("HERO", "anm_c11_ship_player_r")
    obj_anime_wait()
    se_play("S_FI001")
    obj_anime("HERO", "anm_c11_ship_vanish_in")
    obj_anime_wait()
    ret()

1 callers

script_set script invocation
c11 ev_c11_ship_in ifval_call(work: 240, "EQ", 4.0, "ev_c11_player_ship_in_r")