script: c11/ev_c11_rival_02_lvup_after

code

ev_c11_rival_02_lvup_after:
    trainer_btl_set("RIVAL_23", 0.0)
    jump("ev_c11_rival_btl_coomon")
    jump("ev_c11_rival_03")

1 callers

script_set script invocation
c11 ev_c11_rival_02 ifval_jump(work: 246, "GE", 20.0, "ev_c11_rival_02_lvup_after")