script: c11/ev_c11_rival_battle_lose

code

ev_c11_rival_battle_lose:
    trainer_lose()
    event_end()
    end()

1 callers

script_set script invocation
c11 ev_c11_rival_btl_coomon ifval_jump(work: 246, "EQ", 0.0, "ev_c11_rival_battle_lose")