script: c11/ev_c11_rival_btl_coomon

code

ev_c11_rival_btl_coomon:
    trainer_lose_check(work: 246)
    ifval_jump(work: 246, "EQ", 0.0, "ev_c11_rival_battle_lose")
    flag_set(flag: 1133)
    jump("ev_c11_rival_win")
    jump("ev_c11_rival_win")

6 callers

script_set script invocation
c11 ev_c11_rival_01_lvup_before jump("ev_c11_rival_btl_coomon")
c11 ev_c11_rival_01_lvup_after jump("ev_c11_rival_btl_coomon")
c11 ev_c11_rival_02_lvup_before jump("ev_c11_rival_btl_coomon")
c11 ev_c11_rival_02_lvup_after jump("ev_c11_rival_btl_coomon")
c11 ev_c11_rival_03_lvup_before jump("ev_c11_rival_btl_coomon")
c11 ev_c11_rival_03_lvup_after jump("ev_c11_rival_btl_coomon")