script: c11/ev_c11_rival_game_clear

code

ev_c11_rival_game_clear:
    talk_obj_start()
    if_flagon_jump(flag: 1133, "ev_c11_rival_win")
    rival_name(0.0)
    player_name(1.0)
    talk_keywait("dp_scenario3%31-msg_c11_rival_a_01")
    talk_close()
    first_poke_no_get(work: 246)
    ifval_jump(work: 246, "EQ", 387.0, "ev_c11_rival_02")
    ifval_jump(work: 246, "EQ", 390.0, "ev_c11_rival_03")
    jump("ev_c11_rival_01")
    jump("ev_c11_rival_01")

0 callers

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