code
ev_c11_rival_game_clear:
talk_obj_start()
if_flagon_jump(flag: 1133, "ev_c11_rival_win")
rival_name(0.0)
player_name(1.0)
talk_keywait("dp_scenario3%31-msg_c11_rival_a_01")
talk_close()
first_poke_no_get(work: 246)
ifval_jump(work: 246, "EQ", 387.0, "ev_c11_rival_02")
ifval_jump(work: 246, "EQ", 390.0, "ev_c11_rival_03")
jump("ev_c11_rival_01")
jump("ev_c11_rival_01")
0 callers
script_set | script | invocation |
---|---|---|
Nothing is here... |