code
ev_c11_ship:
talk_obj_start()
turn_hero_site()
player_dir_get(work: 238)
talkmsg("dp_scenario3%31-msg_c11_seaman_01")
yes_no_win(work: 246)
ifval_jump(work: 246, "EQ", 0.0, "ev_c11_ship_in")
ifval_jump(work: 246, "EQ", 1.0, "ev_c11_ship_end")
end()
0 callers
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