script: c11/ev_c11_ship

code

ev_c11_ship:
    talk_obj_start()
    turn_hero_site()
    player_dir_get(work: 238)
    talkmsg("dp_scenario3%31-msg_c11_seaman_01")
    yes_no_win(work: 246)
    ifval_jump(work: 246, "EQ", 0.0, "ev_c11_ship_in")
    ifval_jump(work: 246, "EQ", 1.0, "ev_c11_ship_end")
    end()

0 callers

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