script: c11r0101/ev_c11r0101_anm_player_move

code

ev_c11r0101_anm_player_move:
    obj_anime("C11R0101_STAFF_A", "anm_c11r0101_turn_r")
    obj_anime("C11R0101_STAFF_B", "anm_c11r0101_turn_r")
    obj_anime("C11R0101_STAFF_C", "anm_c11r0101_turn_l")
    obj_anime("C11R0101_STAFF_D_01", "anm_c11r0101_turn_r")
    obj_anime("C11R0101_STAFF_D_02", "anm_c11r0101_turn_l")
    obj_anime("HERO", "anm_c11r0101_player_move")
    obj_anime_wait()
    ret()

1 callers

script_set script invocation
c11r0101 ev_c11r0101_first_entry call("ev_c11r0101_anm_player_move")