code
ev_c11r0101_anm_player_move:
obj_anime("C11R0101_STAFF_A", "anm_c11r0101_turn_r")
obj_anime("C11R0101_STAFF_B", "anm_c11r0101_turn_r")
obj_anime("C11R0101_STAFF_C", "anm_c11r0101_turn_l")
obj_anime("C11R0101_STAFF_D_01", "anm_c11r0101_turn_r")
obj_anime("C11R0101_STAFF_D_02", "anm_c11r0101_turn_l")
obj_anime("HERO", "anm_c11r0101_player_move")
obj_anime_wait()
ret()
1 callers
script_set | script | invocation |
---|---|---|
c11r0101 | ev_c11r0101_first_entry | call("ev_c11r0101_anm_player_move") |