code
ev_connect_colosseum_31:
ldval(work: 121, 1.0)
set_sys_flag(sys_flag: 7)
talkmsg_noskip("msg_connect_direct4_10")
ab_key_time_wait(45.0)
comm_synchronize("DBC_TIM_BATTLE_ROOMIN")
talk_close()
set_up_door_anime(0.0, 0.0, 13.0, 5.0, 77.0)
call("connect_door_open")
obj_anime("FLDOBJ_ID_PLAYER", "anm_01_connect_colosseum_player")
obj_anime_wait()
call("connect_door_close")
obj_anime("FLDOBJ_ID_PLAYER", "anm_01_connect_colosseum_player_02")
obj_anime_wait()
set_up_door_anime(0.0, 0.0, 13.0, 2.0, 77.0)
call("connect_door_open")
obj_anime("FLDOBJ_ID_PLAYER", "anm_01_connect_colosseum_player_03")
obj_anime_wait()
call("connect_door_close")
ifval_jump(work: 238, "EQ", "COMM_MODE_BATTLE_MULTI", "ev_connect_colosseum_num_4_map")
comm_get_current_id(work: 246)
add_wk(work: 246, 7.0)
colosseum_map_change_in("ZONE_ID_DIRECT2", 0.0, work: 246, 11.0, 0.0)
end()