script: connect/ev_connect_colosseum_31

code

ev_connect_colosseum_31:
    ldval(work: 121, 1.0)
    set_sys_flag(sys_flag: 7)
    talkmsg_noskip("msg_connect_direct4_10")
    ab_key_time_wait(45.0)
    comm_synchronize("DBC_TIM_BATTLE_ROOMIN")
    talk_close()
    set_up_door_anime(0.0, 0.0, 13.0, 5.0, 77.0)
    call("connect_door_open")
    obj_anime("FLDOBJ_ID_PLAYER", "anm_01_connect_colosseum_player")
    obj_anime_wait()
    call("connect_door_close")
    obj_anime("FLDOBJ_ID_PLAYER", "anm_01_connect_colosseum_player_02")
    obj_anime_wait()
    set_up_door_anime(0.0, 0.0, 13.0, 2.0, 77.0)
    call("connect_door_open")
    obj_anime("FLDOBJ_ID_PLAYER", "anm_01_connect_colosseum_player_03")
    obj_anime_wait()
    call("connect_door_close")
    ifval_jump(work: 238, "EQ", "COMM_MODE_BATTLE_MULTI", "ev_connect_colosseum_num_4_map")
    comm_get_current_id(work: 246)
    add_wk(work: 246, 7.0)
    colosseum_map_change_in("ZONE_ID_DIRECT2", 0.0, work: 246, 11.0, 0.0)
    end()

2 callers

script_set script invocation
connect ev_connect_colosseum_21 jump("ev_connect_colosseum_31")
connect ev_connect_colosseum_22 jump("ev_connect_colosseum_31")