code
ev_connect_global_menu_back01:
obj_anime("HERO", "anm_01_connect_colosseum_player_c49")
obj_anime_wait()
set_door_obj("T02PC0103_C02")
hit_door_anime(0.0)
se_play("S_FI015")
hit_door_anime_wait()
obj_anime("HERO", "anm_01_connect_colosseum_player_c5")
obj_anime_wait()
hit_door_anime(1.0)
se_play("S_FI015")
se_wait("S_FI015")
hit_door_anime_wait()
obj_anime("HERO", "anm_01_connect_colosseum_player_c6")
obj_anime_wait()
set_door_obj("T02PC0103_C01")
hit_door_anime(0.0)
hit_door_anime_wait()
obj_anime("HERO", "anm_01_connect_colosseum_player_c7")
obj_anime_wait()
hit_door_anime(1.0)
se_play("S_FI012")
hit_door_anime_wait()
ldval(work: 339, 0.0)
end()
1 callers
script_set | script | invocation |
---|---|---|
sp_c01pc0103 | sp_c01pc0103_tbl | scene_change_data(work: 339, 1.0, "ev_connect_global_menu_back01") |