script: connect/ev_connect_global_menu_back01

code

ev_connect_global_menu_back01:
    obj_anime("HERO", "anm_01_connect_colosseum_player_c49")
    obj_anime_wait()
    set_door_obj("T02PC0103_C02")
    hit_door_anime(0.0)
    se_play("S_FI015")
    hit_door_anime_wait()
    obj_anime("HERO", "anm_01_connect_colosseum_player_c5")
    obj_anime_wait()
    hit_door_anime(1.0)
    se_play("S_FI015")
    se_wait("S_FI015")
    hit_door_anime_wait()
    obj_anime("HERO", "anm_01_connect_colosseum_player_c6")
    obj_anime_wait()
    set_door_obj("T02PC0103_C01")
    hit_door_anime(0.0)
    hit_door_anime_wait()
    obj_anime("HERO", "anm_01_connect_colosseum_player_c7")
    obj_anime_wait()
    hit_door_anime(1.0)
    se_play("S_FI012")
    hit_door_anime_wait()
    ldval(work: 339, 0.0)
    end()

1 callers

script_set script invocation
sp_c01pc0103 sp_c01pc0103_tbl scene_change_data(work: 339, 1.0, "ev_connect_global_menu_back01")