script: connect/ev_connect_obj_change_vanish

code

ev_connect_obj_change_vanish:
    obj_invisible("FLDOBJ_ID_PLAYER")
    ret()

1 callers

script_set script invocation
connect ev_connect_obj_change ifval_call(work: 121, "NE", 0.0, "ev_connect_obj_change_vanish")