script: union/ev_connect_union_connect_event_end

code

ev_connect_union_connect_event_end:
    comm_synchronize("UNION_SYNCHRO_CONNECTEND")
    talk_close()
    union_connect_cut_restart()
    event_end()
    end()

10 callers

script_set script invocation
union no_connect_union_receive_obj_01 jump("ev_connect_union_connect_event_end")
union no_connect_union_receive_obj_02 jump("ev_connect_union_connect_event_end")
union no_connecT_union_reject_trade jump("ev_connect_union_connect_event_end")
union no_connect_union_receive_obj_03 jump("ev_connect_union_connect_event_end")
union no_connect_union_reject_battle jump("ev_connect_union_connect_event_end")
union no_connect_union_receive_obj_04 jump("ev_connect_union_connect_event_end")
union ev_connect_union_card_cancel jump("ev_connect_union_connect_event_end")
union ev_connect_union_battle_cancel jump("ev_connect_union_connect_event_end")
union ev_connect_union_connect_killed jump("ev_connect_union_connect_event_end")
union ev_connect_union_connect_my_kill jump("ev_connect_union_connect_event_end")