script: connect/ev_connect_union_menu_10_1b

code

ev_connect_union_menu_10_1b:
    obj_anime("HERO", "anm_01_connect_colosseum_player_c1_2")
    obj_anime_wait()
    jump("ev_connect_union_menu_10_2")
    end()

1 callers

script_set script invocation
connect ev_connect_union_menu_10_1_S ifval_jump(work: 238, "EQ", 8.0, "ev_connect_union_menu_10_1b")