code
ev_connect_union_menu_10_1b:
obj_anime("HERO", "anm_01_connect_colosseum_player_c1_2")
obj_anime_wait()
jump("ev_connect_union_menu_10_2")
end()
1 callers
| script_set | script | invocation |
|---|---|---|
| connect | ev_connect_union_menu_10_1_S | ifval_jump(work: 238, "EQ", 8.0, "ev_connect_union_menu_10_1b") |